![]() Expertise tomes only reduce the stat requirements on items, NOT the level requirements. Despite its description, Barter does NOT reduce the price for enchanting items. Reduced town travel time applies in both cases.Īlthough the Barter tome has no effect when taught to the pet, the discount also applies when you send the pet back to town to sell items. When taught to the pet, Animal Handling makes its minions stronger, but doesn’t affect the stats of your minions (or the pet itself). The only really worthwhile use of spell slots are the tomes a.k.a passives.Īnimal Handling makes your pet and minions stronger, but doesn’t affect the pet’s summoned minions. The damaging spells are laughably weak, while the summoned minions draw virtually no attention from enemies, making them useless as meatshields. The bonuses from buffs are just not that great and often only last for 20 seconds or less. Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both.I’m going to be blunt here: nearly all active spells are worthless. Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other. Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. ![]() The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. ![]() The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). ![]() And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. ![]() Two points per level, and often more, should go into Strength. Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires. ![]()
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